IRN-01
Grimmstone Iron & Foundry
Grimmstone Iron & Foundry is one of the district’s largest surviving heavy-industrial plants, producing beams, castings, rails and structural components used throughout the city. Its furnace glow is visible through rain for blocks.
IRN-02
Union of Unreasonable Engineers
The Union of Unreasonable Engineers is the guild home of Grimmstone’s Fixers. Its headquarters occupies a sprawling former factory filled with workshops, classrooms, testing rooms, salvage bins and projects nobody has successfully explained to the fire inspector.
IRN-03
Ironworks Rail Yard
The Ironworks Rail Yard is a maze of tracks, freight cars, switching towers and loading cranes moving materials into and out of Grimmstone.
IRN-04
Mercer Machine & Tool
Mercer Machine & Tool is a family-run shop producing custom parts, repairs and short-run components for factories, vehicles and inventors.
IRN-05
Redline Garage
Redline Garage handles delivery trucks, buses, industrial vehicles and heavy towing. Unlike Black Briar’s Briarline Motors, Redline specializes in vehicles that work for a living.
IRN-06
The Shift Whistle
The Shift Whistle is a twenty-four-hour diner positioned between the Foundry and Rail Yard. Its menu is cheap, fast and built for people who have been lifting things for eight hours.
IRN-07
Local 13 Union Hall
Local 13 represents workers across several Ironworks trades. The hall contains offices, meeting rooms, training spaces and a large assembly room used for votes, benefits meetings, retirement parties and arguments.
IRN-08
Grimmstone Power Substation 4
Substation 4 distributes power to much of Ironworks and parts of neighboring districts. Behind high fences sit transformers, switching equipment and control buildings humming in the rain.