MOR-F01
The Pallbearers
The Pallbearers began as an informal fraternity among people who did the physical work of death: carrying coffins, digging graves, washing bodies, driving hearses, and closing cemetery gates. Grimmstone's dead are not always cooperative, so practical customs slowly became protective traditions. The Brotherhood survives because almost every funeral business depends on its workers and because even powerful fa
MOR-F02
The House of Quiet
The Quiet family became famous for accepting funerals other undertakers refused: vampires who required sealed daylight rites, revenants whose bodies would not remain still, cursed aristocrats, unidentified monsters, and public figures whose deaths could start wars. Their discretion became a civic institution. Nobody has removed them because everyone eventually needs someone who knows what to do with an impo
MOR-F03
The Widow's Society
The Society began as bereaved spouses sharing meals after funerals. They helped with bills, childcare, loneliness, probate, and practical survival. Over decades, generations of survivors accumulated extraordinary knowledge: who died, who inherited, who lied at the funeral, who attended, and who conspicuously did not. They became an intelligence network almost by accident.
MOR-F04
The Graveyard Shift
Night cemetery workers learned that locks and fences do not solve every problem. Grave robbers came first. Then necromancers. Then corpses that climbed out without assistance. The Shift formed as an unofficial patrol that gradually became accepted because official security rarely lasted.
MOR-F05
The Black Veil
The Black Veil began with body snatchers selling cadavers to doctors and occultists. Modern Grimmstone expanded the market: identities, organs, bones, supernatural remains, evidence disposal, and corpses whose properties are valuable. They survive because respectable clients quietly purchase what respectable institutions cannot provide.